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4 discussions
How should thirteen systems feel connected without feeling repetitive?
Each shard needs its own danger, atmosphere, and strategy while still belonging to one cosmic-storm story. What connections would make the universe feel unified?
How much information should a player receive at night?
Hollow Signals is built around limited visibility, signal ghosts, and teamwork. How much information helps strategy without removing the tension?
Should PvP maps reuse story locations or remain separate?
The competitive mode is planned after the cooperative story. Would recognizable locations strengthen the universe or make the modes feel too similar?
What development details are most useful to see publicly?
The archive can show decisions, revisions, prototypes, lessons, and dated milestones while keeping unreleased design documents private.
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