✦ Development timeline

Every important change, recorded in order.

This timeline documents when ideas appeared, when projects changed direction, what was built, and why each milestone mattered.

10 timeline records Public summaries grounded in the dated project archive

Vertical archive

From organized concepts to public milestones.

The timeline follows development downward. Dates come from your project records, while each card presents only the information suitable for a public technology archive.

February 4 2026
CentriVoid Archive milestone · CV-001

The CentriVoid project archive is established

A dedicated project space begins organizing the universe, story structure, gameplay systems, shard concepts, and future competitive ideas as one long-term game project.

WHY IT MATTERED Turned a large collection of ideas into a project with a traceable development history.
Archived source Dated milestone Public summary
March 31 2026
CentriVoid Story architecture · CV-002

The eye of the storm becomes the central arena

The storyline defines a squad trapped inside a cosmic storm. A shattered crystal sits at its center, while the storm carries the arena through corrupted systems whose enemies, hazards, and visual identity change around the players in real time.

WHY IT MATTERED Connected the setting, the shard hunt, the shifting arena, the bosses, and the escape objective into one continuous story.
Archived source Dated milestone Public summary
April 6 2026
CentriVoid Gameplay structure · CV-003

The core-system phase is documented

The project separates its major gameplay systems into a structured development phase and begins recording how cooperative survival, progression, encounters, and future competitive modes fit together.

WHY IT MATTERED Created a clearer path from worldbuilding toward mechanics that could eventually be prototyped and tested.
Archived source Dated milestone Public summary
April 7 2026
CentriVoid World-system milestone · CV-004

Thirteen shard identities become a complete set

Void, Solar, Ice, Energy, Storm, Gravity, Toxic, Crystal, Inferno, Tech, Corruption, Time, and Abyss receive distinct identities that can influence enemies, hazards, atmosphere, and player strategy.

WHY IT MATTERED Gave every major section of the universe its own gameplay and horror direction instead of only a different visual theme.
Archived source Dated milestone Public summary
June 19–21 2026
Hollow Signals Systems research · HS-001

Weapons and ballistics move into structured data

Weapon behavior is organized around ammunition types, energy, distance, air conditions, and material penetration. Separate equipment records begin defining how combat gear can support the larger tactical design.

WHY IT MATTERED Moved combat balancing from general ideas toward measurable values that can be compared, adjusted, and tested.
Archived source Dated milestone Public summary
Mid-year 2026
Hollow Signals Prototype direction · HS-002

Information warfare defines the match experience

The concept develops around 6v6 search-and-destroy rounds with no respawns, night combat, limited visibility, signal ghosts, deliberate teamwork, and decisions based on incomplete information.

WHY IT MATTERED Established the project’s main identity: players must manage what they know, not only how accurately they shoot.
Archived source Dated milestone Public summary
August 9 2026
CentriVoid Expansion planning · CV-005

Competitive map planning receives its own archive

A dedicated PvP map area is added so competitive spaces can be explored without mixing them into the main cooperative story documentation.

WHY IT MATTERED Protected the story campaign’s identity while leaving room for a separate competitive experience after the core game is established.
Archived source Dated milestone Public summary
August 24 2026
Creator Archive Platform milestone · WEB-001

The public technology homepage goes live

The first public version is connected through GitHub and deployed online, creating a home for projects, ideas, development history, and future community discussions under the KillerReaper identity.

WHY IT MATTERED Made the creator journey shareable while keeping the original working documents separate from the public presentation.
Archived source Dated milestone Public summary
August 26 2026
Creator Archive Archive expansion · WEB-002

The timeline becomes evidence-led

The timeline is expanded from broad example entries into dated public summaries based on the real project archive, while unreleased files and sensitive details remain private.

WHY IT MATTERED Made the public history more useful and believable without publishing every private design document.
Archived source Dated milestone Public summary
Current Ongoing
All projects Living record · NEXT

The next entry has not happened yet

New records will be added whenever a project reaches a milestone, changes direction, produces a prototype, or reveals an important lesson.

WHY IT MATTERED The timeline remains open and continues growing with the work.
Archived source Dated milestone Public summary

What each entry preserves

More than a date and title.

A useful history explains what actually happened. Each full entry can connect the visible timeline to deeper private or public records.

01 Original state

What the project or idea looked like before the change.

02 Decision

What changed and the reason behind that decision.

03 Result

What the update created, solved, or made possible.

04 Evidence

Connected notes, images, files, prototypes, or code history.

IDEA First record
CHANGE Decision history
PROJECT Current form

Connected history

The timeline links every stage together.

An idea can begin in the Ideas archive, appear here when it changes, and later connect to a full project page. This keeps the original thought and the current version from becoming separated.

Explore the Ideas archive →

Public record, private source

Your history can be visible without exposing every working file.

The website shows selected summaries. Full design documents, raw research, prototypes, and unreleased details can remain private, with Supabase later managing which records visitors may see.

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